Archive for July 30, 2013

Pacific Rim: Building the Modern Kaiju

I took my three boys to see director Guillermo del Toro’s giant monsters vs. giant robots thriller, Pacific Rim, earlier this week. We all left our neighborhood theater very impressed. I was convinced I’d just seen the most beautifully filmed giant monster sci-fi extravaganza in the history of giant monster sci-fi extravaganzas. In fact, despite an urgent, and I mean urgent need to visit the men’s room which arose about half way through the film’s two and a quarter hours running time, I glued myself to my seat, not wanting to miss even a moment of the spectacle.

This is worth noting, because I’m an old-school giant monster/dinosaur sort of guy; you couldn’t trade me two dozen Jurassic Parks and their CGI ilk for a single Ray Harryhausen-created stop-motion The Valley of Gwangi. I tend to think science fiction and fantasy films which rely upon large amounts of CGI effects (as nearly all do) tend to look monotonously alike and provide very little in the way of visceral, visual thrills. But the CGI artisans of Industrial Light and Magic managed to really wow me with their work on Pacific Rim. The early scenes off the coast of Alaska were particularly striking, as were scenes set in Hong Kong’s Bone Town (itself an effective evocation of Blade Runner’s dystopian Los Angeles) and the climactic scenes of the giant mecha Gipsy Danger’s descent into the Breach, leading into the watery alien dimension from which the giant sea monsters have been emerging.

In an interview from 2012, del Toro stated that he instructed his designers to avoid direct visual quotes from the classic Japanese kaiju and mecha films and TV shows of decades past, even though he meant Pacific Rim to be a loving homage to those childhood delights. Instead, he wanted to aim for “operatic grandeur” and “epic beauty,” and he listed a Francisco de Goya painting, El coloso (The Colossus), as a primary inspiration for the visual take he wished to apply to Travis Beacham’s screenplay. I think del Toro hit his mark. I felt much the same sense of awe and majesty watching the film’s giant robots as I do when looking at Goya’s painting or when reading J. G. Ballard’s classic short story “The Drowned Giant.”

But what made Pacific Rim such a rewarding movie experience for me was that it backed up its evocative, breathtaking CGI effects with a decent script and a set of characters worth caring about. The makers of too many SF and fantasy blockbusters and would-be blockbusters of the post Jurassic Park era have thrown the great bulk of their efforts and budgets into the best CGI money can buy, assuming that “wow-‘em” special effects are all an audience for this type of film require. All too often, story and characters are treated as afterthoughts, appendages to the array of special effects. This may have worked (in terms of ticket sales, if not artistic value) back when CGI effects remained a novelty. But just as the same audiences who were terrified by the approaching locomotive in the 1895 film short The Arrival of a Train at La Ciotat Station required an actual story to be entertained a few years later, in 1902, when they went to see A Trip to the Moon, so do we SF and fantasy buffs require more than a really kewwwl spaceship, alien, dragon, or giant monster on screen in order to have an engaging film-going experience.

Central to the film’s plot is the conceit that single pilots lack the brainpower necessary to guide the kaiju-killing giant robots, or Jaegers; in order to prevent mental burnout and brain damage, a minimum of two pilots are necessary, and those two pilots must “drift” together, or establish a neural linkage, in order to make one of the gigantic mechas do its monster-killing thing. This conceit sets up both the protagonist’s tragic backstory (the death of his brother while the two men were linked, fighting a kaiju) and the film’s central love story, and it provides the hinge upon which the film’s climax swings (a supporting character uses the “drift” tech to link into the kaiju’s hive-mind and discover a way inside the enemy aliens’ dimension). This is clever and effective; as a creator of SF and fantasy plots, myself, I can appreciate the storytelling economy which results when a single McGuffin is used for multiple plot purposes.

The set design is especially noteworthy. I don’t believe set design has played this major a role in elevating the quality of a SF film since Blade Runner and the first two Alien movies. Nearly all the film’s settings are in close proximity to the Pacific Ocean, so rust is a major element of the movie’s aesthetic. Everything is rusty; if some of the cast members would’ve sat still for more than thirty seconds, I’m sure they would’ve sprouted a patina of rust, too. The scenes depicting the building of the great barrier wall, stretching from Vancouver down to San Diego, have great visual impact, as do the scenes set in the Bonetown neighborhood of Hong Kong, locus for the processing and sales of bits of dead kaiju, which all take place in the shadows of a towering skeleton of one of the dead creatures.

Although the performance of the lead actor, Charlie Hunnam, is merely passable, several of the main and supporting performances rise above the merely pedestrian. Idris Elba has great screen magnetism as the doomed leader of the soon-to-be decommissioned Jaeger force, and Rinko Kikuchi is very appealing as the tough yet vulnerable heroine and love interest, equally adept at kinetic fight scenes and more intimate, emotional tableaus. The film benefits from a trio of comic relief characters who are not complete embarrassments (as such figures often are in SF and fantasy pictures) and who are actually engaging in their own right: Ron Perlman as the leader of the kaiju part selling ring, and Newton Geiszler and Hermann Gottlieb as a pair of socially maladroit scientists who study the kaiju and try to predict their attacks for the Jaeger force.

The movie supplies some wonderful “Easter egg” moments for long-time fans of the giant monsters and mecha genres. When fighting one of the kaiju, pilot Raleigh Becket activates Gipsy Danger‘s “rocket punch” feature, which supercharges the robot’s punch and nearly takes the giant sea beast’s head off; that was a wonderful moment for me, turning me back into a kid watching Johnny Socko and his Giant Robot in Voyage into Space. And at the close of the credits, when I saw that the movie was dedicated to the memories of Ishiro Honda and Ray Harryhausen (the latter of whom we lost just earlier this year), I stood up and applauded.

All that said, the movie is not without its flaws. The screenplay, in particular, suffers from several unforced errors, holes in logic which aren’t necessary for the plot to advance. About fifteen minutes into the film, we learn that the Jaeger program is being abandoned in favor of the building of gigantic walls separating coastal metropolises from the Pacific Ocean, from whence all of the giant monsters have emerged. As costly as building a Jaeger robot must be, surely building a three-hundred-foot-high steel and concrete wall along thousands of miles of coastline is infinitely more costly. Also, the entire history of twentieth century warfare demonstrates the superiority of a mobile defense (such as the Jaegers) over a static defense (such as the barrier wall, or its predecessor, the French Maginot Line). Not only that, but the history of the kaiju attacks demonstrates a steady progression in the size and power of the attacking monsters, so that monsters to come are certain to be able to breach the wall (which ends up happening). In battles between the kaiju and the Jaegers, about half the giant robots end up destroyed by the monsters, but the other half succeed in killing the creatures. The Jaeger program is terminated and the robots decommissioned because of a lack of skilled pilots, which has led to the diminishment of the Jaeger fleet. But surely an intensive program to identify and train promising pilots is much more cost-effective than building a barrier wall which is assured to eventually fail.

An even worse unforced error in the script is the chatter amongst a couple of the scientist characters that the present invasion of kaiju is a follow-up to a much earlier invasion from the alien dimension, the invasion which infested our planet with dinosaurs, who were actually advance forces from the alien world. The scientists state that the dinosaur invasion failed because environmental conditions – carbon density in the air, the acidity of the oceans, and global temperatures – weren’t optimal for the invaders eons ago; but since then, mankind has unknowingly “terraformed” Earth into a status much more congenial to the aliens (through our carbon pollution, acid rain, and subsequent global warming). This attempt on the part of the screenwriters to inject some contemporary PC “relevance” into the script is stupid and just plain wrong. First of all, both the carbon content of the atmosphere and global temperatures were MUCH higher in the era of the dinosaurs than now. Secondly, oceans covered a far larger percentage of the Earth’s surface during the Jurassic and Cretaceous Eras than today; the aliens are all water-based creatures, so they should’ve been much happier with Earth eighty million years ago than now. Thirdly, the dinosaurs were Earth’s dominant life forms for over a hundred million years. Yet this is considered an unsuccessful invasion? I call this script stupidity an unforced error because not including it in the dialogue would not have altered the movie’s logic one bit – discarding it would have improved the internal logic of the film’s backstory, in fact.

Another, equally glaring unforced error in the script is Jaeger Force commander Stacker Pentacost’s statement to hero Raleigh Becket that he has a plan to stop the kaiju invasion once and for all; this is how he tempts Raleigh out of his five-year retirement from piloting Jaegers, following the death of Raleigh’s brother. Pentacost’s plan? To have a Jaeger enter the top of the Breach in the mid-Pacific Ocean and drop a nuclear bomb down the throat of the narrow gateway between universes and collapse it. Glaring script problem/unforced error? Raleigh tells his new partner, Mako, that the Jaeger force has tried that exact same plan before and it failed. So why do any of them expect it to work a second time? And why risk the last Jaegers remaining on the planet to carry out a plan which has already been a botch? Later in the movie, Newton Geiszler, the scientist who successfully drifted with the remnants of a kaiju brain, uses his new expertise to discover a way around what made the nuke-dropping plan fail the first time, just in time to prevent the pilots of Gipsy Danger from making the same mistake all over again. This plot twist would have still worked had there not been any earlier attempt to drop a nuke into the Breach. Getting rid of this earlier attempt would mean Pentacost, Raleigh, Mako, and the rest of the Jaeger Force wouldn’t look like clueless doofuses for risking everything on a plan that had already failed due to unknown causes.

Although I list the film’s design team as one of its major strengths, I have to admit that it fell down for me in one key area – creature design. Too many of the movie’s numerous kaiju look and act too similarly to one another; with a few exceptions, it as though we are seeing the same creature attack again and again (the only one which stands out in my head is the one with wings). None of the creatures is given any personality whatsoever, beyond a “Hulk smash!” sort of destructive mania. Also (but this is a criticism I could hurl at most CGI creature movies), the monsters move about so quickly, in such a confusing whirl of motion, that we viewers never get a really good look at any of them. This is in contrast with the long, lingering views of the giant robots we are treated to.

All in all, despite my mostly script-related disappointments listed above, I hugely enjoyed watching this movie, and it is one of the very few creature films of recent years that I am eager to see again (if for nothing else, just to immerse myself in the rich visual spectacle again). An interesting question to ponder is whether Pacific Rim renders the next big kaiju project from Legendary Pictures, the 2014 American remake of Godzilla, entirely superfluous. What will the new Godzilla be able to bring to the screen which hasn’t already been surpassed by Pacific Rim?

Yes, Godzilla has a rich, sixty-year history, a tremendous supporting cast of fellow kaiju, and, in some of his incarnations, at least, a comparatively complex personality (compared to your typical dinosaur, that is) – Godzilla has been a parent, an ally to fellow kaiju and giant mecha, a determined foe of invading aliens, and a sometimes friend, sometimes enemy to humanity. However, judging from interviews with Frank Darabont, screenwriter of the Godzilla reboot, it sounds as if all those unique elements of the Godzilla mythos listed above will be tossed out the window. Darabont, acting as though he has never seen any of the dozen or so films of the Heisei or Millennium Series Godzilla movies, explains that he wants to return Godzilla to his 1954 roots as a terrifying force of nature. He heaps considerable scorn on the later films of the Showa Series, wherein Godzilla mellowed somewhat and actually displayed a sense of humor.

But if Godzilla in 2014 is to be a terrifying force of nature, and that is all, what will separate him from the kaiju of Pacific Rim? What will set the reboot above the earlier film for audiences who have already viewed Pacific Rim? The 2013 film featured at least ten rampaging giant monsters. Doesn’t that trump just one? Pacific Rim succeeded on the strength of its story, its characters and character interactions, and its gorgeous design sense. The new Godzilla, with only one giant monster (I assume) and no giant robots, will need to be amazingly strong in the story and characters/performances departments to just equal, much less surpass, Pacific Rim.

Given that getting a good, solid script down on paper seems to pose a far stiffer challenge to today’s producers of movie blockbusters than nailing the special effects, I fear that Legendary Films may end up disappointing those fans of Pacific Rim who hope to be even more wowed by the reboot of Godzilla next year. I hope they will manage to pleasantly surprise me.

Rebooting the Classic Kaiju Characters: Godzilla vs. Gamera

With little-known director Gareth Edwards currently working on an American reboot of Godzilla, scheduled for release during the Big G’s sixtieth anniversary in 2014, I thought it would be a good time to take a look back at the last time movie-makers gave rebooting classic kaiju characters a shot. The most recent two efforts were Godzilla: Final Wars (2004) and Gamera the Brave (2006). I recently had an opportunity to view the two films almost back to back, in order to best compare and contrast their differing approaches to renewing the appeal of long-lived kaiju stars.

Godzilla: Final Wars represented Toho Studio’s fiftieth anniversary celebration of their most famous creation. It was their 28th Godzilla film and the sixth in the Millennium series (the character’s earlier two series are known as the Showa series and the Heisei series). They clearly meant to “pull out all the stops” with this film, stuffing it full of monsters from earlier movies (many of which had not been seen on the big screen in twenty-five or thirty years), cameo appearances from veteran Godzilla actors, and many hat tips to plot elements from earlier films (the alien Xilians have a good bit in common with the aliens from Planet X in Godzilla vs. Monster Zero). In many ways, it can be seen as a remake of Toho’s fondly remembered Destroy All Monsters (1968), which featured eleven of Toho’s kaiju stable.

One of the oddest elements of the film is how little of it is dedicated to its supposed star, Godzilla. In common with nearly all the films of the Heisei and Millennium series, Godzilla is portrayed with minimal personality, little more than a very bad-ass radioactive dinosaur with a great big chip on its shoulder. Thus, the screenwriters felt compelled to fill up the majority of the movie with plot elements centering on the human (or mutant) characters. The first half of the movie comes off as a Japanese version of the X-Men film series. It focuses almost entirely on two rival mutant soldiers in the Earth Defense Force’s M-Unit. The two mutants, Shinichi and Katsunori, are both friends and rivals, and they vie for the affections of a molecular biologist, Miyuki, who is recruited by the United Nations to study a mummified space monster (which turns out to be Gigan). Another standout character is Douglas Gordon (portrayed by American mixed martial artist and professional wrestler Don Frye), the captain of the EDF’s attack submarine, the Gotengo (itself a retread of the submarine from 1963’s Atragon). The Gotengo, with Gordon aboard as a young cadet, had trapped Godzilla in Antarctic ice forty years prior to the future in which Final Wars is set. In a weird costuming choice (which somehow works for me), Gordon, who is presumably an American working for the United Nations, dresses like a World War Two-era Russian commissar.

No one can complain that they skimped on the monsters!

The biggest draw of the film is the huge number of giant monsters from earlier Godzilla movies which it drew out of retirement. Final Wars tops Destroy All Monsters’ tally by featuring fourteen kaiju (or twenty-one, if you include seven kaiju who make brief appearances via stock footage). The all-star line-up includes Godzilla (last seen in 2003’s Godzilla: Tokyo S.O.S.), Manda (most recently seen in Destroy All Monsters back in 1968), Minilla (this version of the Son of Godzilla hadn’t been on screen since 1969’s Godzilla’s Revenge), Rodan (as Radon, he’d last appeared in 1993’s Godzilla vs. Mechagodzilla 2), Anguirus (most recently seen in 1974’s Godzilla vs. Mechagodzilla), King Caesar (his only prior appearance was in the 1974 Godzilla vs. Mechagodzilla), Mothra (most recently seen in 2003’s Godzilla: Tokyo S.O.S.), Monster X/Keizer Ghidorah (Ghidorah, a Toho staple, had last appeared in Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out Attack in 2001), Gigan (not seen since 1972’s Godzilla vs. Gigan), Hedorah (his only star turn had come in 1971’s Godzilla vs. the Smog Monster), Ebirah (last seen, in stock footage taken from 1967’s Gozilla vs. the Sea Monster, in Godzilla’s Revenge in 1969), Zilla (the American Godzilla, whose only appearance came in 1998’s Godzilla), Kumonga and Kamacuras (both previously seen in Godzilla’s Revenge). Other classic kaiju also make brief appearances via stock footage, including Varan (last seen in Destroy All Monsters after starring in Varan the Unbelievable in 1958), Baragon (most recently seen in 2001 in Giant Monsters All-Out Attack), Gezora (Space Amoeba, 1970), Gaira (The War of the Gargantuas, 1966), Mechagodzilla (most recently seen in Godzilla: Tokyo S.O.S. in 2003), Megaguirus (Godzilla vs. Megaguirus, 2000), and Titanosaurus (Terror of Mechagodzilla, 1975).

What do you get when you cross a kaiju with a Swiss Army Knife?

Unfortunately, having to divide screen time between so many monsters leaves precious little time for any individual monster to shine, especially given that much of the first half of the movie is given over to interactions between the human, mutant, and space alien characters. For example, I would’ve loved to see more of a rematch between Hedorah, the Smog Monster, and Godzilla, but their battle takes up less than ten seconds on screen, Godzilla batting him aside as though he were a tomato can. (By way of contrast, in their first encounter, back in 1971’s Godzilla vs. the Smog Monster, retroactively written out of existence in the Millennium series, the Big G took an entire movie to figure out how to put Hedorah down for the count; the Smog Monster was one of those horrors who got “killed” multiple times but kept rising from apparent defeat.)

Part of the conceit of the films of the Millennium series is that none of them follow the earlier movies in the series; the only precursor each film has is the original 1954 Godzilla, King of the Monsters. Thus, each Millennium movie represents a reboot of almost everything that came before it. However, over his then fifty-year history in films, Godzilla had enjoyed long, even complex relationships with a number of other kaiju. Ghidorah was the George Foreman to Godzilla’s Mohammed Ali, having fought Godzilla nearly ten times before. Godzilla also boasted some allies of long-standing. Rodan had assisted him in Godzilla vs. Monster Zero and Destroy All Monsters before battling him (as Radon or Fire Rodan) in Godzilla vs. Mechagodzilla 2. Anguiras started out as a foe in the very first Godzilla sequel, Godzilla Raids Again, and then became one of Godzilla’s most indefatigable allies in Destroy All Monsters and the original Godzilla vs. Mechagodzilla. Godzilla’s most interesting long-term relationship could be said to be the one he shared with Mothra. They had started off as antagonists (in 1964’s Godzilla vs. Mothra), gone on to be allies in multiple adventures (in Ghidorah, the Three-Headed Monster, Godzilla vs. Monster Zero, Godzilla vs. the Sea Monster, and Destroy All Monsters), become enemies again (in Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out Attack), and finally allies once more (in Godzilla: Tokyo S.O.S. and Godzilla: Final Wars. Yet because of the set-up of Final Wars and all the earlier films in the Millennium series, the screenwriters had to pretend that the clashes in Final Wars (all the other monsters, with the exceptions of Manda and Mothra, were under the mental control of the Xilians) represented the very first time that Godzilla was encountering his fellow kaiju.

I think this represented a major lost opportunity for the makers of Final Wars. For me, at least, a good bit of the attraction and charm of the later films in the original Showa series, from Ghidorah, the Three-Headed Monster through Terror of Mechagodzilla, comes from the interactions between Godzilla and his fellow monsters. In the Showa series, the last film in which Godzilla is a pure heavy is Godzilla vs. Mothra; beyond that film, Godzilla generally serves as a protector of Japan or at least a somewhat benevolent force, allied to an extent with the human heroes. Although his antics could sometimes be silly (such as his flying stunts in Godzilla vs. the Smog Monster and Godzilla vs. Gigan), they could just as often be wry and charming. Ever since Godzilla 1985, though, the first film in the Heisei series, filmmakers have been loathe to incorporate any of those elements of Godzilla’s earlier personality. In each of the subsequent movies (with the notable exception of Godzilla’s “origin story,” Godzilla vs. King Ghidorah, when the proto-Godzilla shows empathy for a group of trapped Japanese soldiers in World War Two), the Big G is portrayed as an angry dinosaur of very little brain, a virtually mindless engine of destruction (and thus a reflection of his persona in his very first appearance on the big screen).

Ten years after Toho relaunched their Godzilla character with Godzilla 1985, the first film of the Heisei series, rival studio Daiei relaunched their own popular kaiju star, Gamera, in his own Heisei series with Gamera: Guardian of the Universe (1995). (Gamera, of course, had been a late response to Godzilla’s success of the 1950s and 1960s, first appearing in 1965, after Godzilla had already starred in five films.) Two more Gamera films followed. Then, in 2006, filmmakers decided to reboot Gamera’s continuity yet again in Gamera the Brave. This film begins with the original Gamera sacrificing himself in 1973 to destroy several Gyaos monsters to save Earth. Thirty-three years later, a young boy discovers a glowing egg on an island, which hatches into a seemingly normal tortoise, but one which is actually the son of Gamera.

A Boy and His Turtle 1

The little tortoise soon alerts his owner, young Toru, that he is no ordinary turtle by levitating in the air. Soon thereafter, he begins a tremendous growth spurt, and the two friends are separated after the flying turtle, named Toto, outgrows Toru’s bedroom and Toru tries to find an outdoor home for his unusual pet. Later, Toru and Toto are reunited when a new, aggressive kaiju, Zedus, attacks Toru’s city. Toto’s initial effort to battle Zedus is unsuccessful, but Toru and the newly gigantic Toto team up to ultimately defeat the rampaging Zedus, and Toto takes up the full power set and mantle of his parent, Gamera.

A Boy and His Turtle 2

I’ll admit that Gamera the Brave ended up being a much more impressive and satisfying movie than I’d expected it to be. In large part, this is due to the strong performances given by the movie’s child actors (in stark contrast to the insufferable, grating, oftentimes almost unwatchable performances of child actors in the movies of the original Showa series; maybe it was the poor quality dubbing that made those performances seem so awful, but I can’t imagine the performances come off much better in the original Japanese). In comparing Gamera the Brave to Godzilla: Final Wars, I think the former film does a better job of encapsulating, modernizing, and strengthening the key element that gave the Showa films their appeal. The Gamera reboot tells the story of a powerful friendship between a child and a giant monster; beyond the original Gamera the Invincible (1965), all of the Showa series movies centered around Gamera’s efforts to befriend and protect the children of Japan. In contrast, Godzilla: Final Wars, while reintroducing a small army of Godzilla’s former allies and foes, ignores the relationships between the kaiju that provided so much of the appeal of the latter Showa series Godzilla films.

Unfortunately, Frank Darabont, screenwriter for the upcoming American Godzilla reboot, sounds determined to continue in the footsteps of his predecessor screenwriters of the Heisei and Millennium series Godzilla films, explaining in an interview that he wants his Godzilla to be perceived as a terrifying force of nature. He dismisses the later films of the Showa series:

“And then he became Clifford the Big Red Dog in the subsequent films. He became the mascot of Japan, he became the protector of Japan. Another big ugly monster would show up and he would fight that monster to protect Japan. Which I never really quite understood, the shift. What we’re trying to do with the new movie is not have it camp, not have it be campy. We’re kind of taking a cool new look at it.”

So Darabont seems to believe that the most recent Godzilla movie that Toho released was 1975’s Terror of Mechagodzilla. He acts as though the Heisei and Millennium films never existed, because what he describes is exactly how the makers of those films reconceptualized Godzilla, returning him to his original persona.

I don’t think this bodes well for an ongoing series of American Godzilla pictures. The last several Millennium series movies were disappointments at the box office (which is why Toho has taken a ten-year break from making any new Godzilla movies and has now licensed that responsibility to Legendary Pictures). It’s hard to sustain a series focused on a brainless “terrifying force of nature.”

At long last, the Big G gets his own star on the Hollywood Walk of Fame

But even if the newest Godzilla does a colossal belly flop in the theaters in 2014, at least the Big G can rest easy that he has his official star on Hollywood’s Walk of Fame, a gift from Hollywood on his fiftieth birthday…

Friday Fun Links: the Weird, Wonderful Worlds of Mark Cline

The ruins of the Enchanted Castle attraction (1986-2001)

Who says the mega theme parks, the Disneyworlds and Sea Worlds and Six Flags, have killed off America’s traditional roadside attractions? Those durable, lovable staples of summer road trips may be ailing, but they aren’t quite dead yet. And if “the poor man’s Walt Disney,” Mark Cline, has any say in the matter, the old-fashioned roadside attraction will never die.

Over this past Memorial Day Weekend, my family and I took a road trip to Natural Bridge, Virginia. Our goals were to see the Virginia Safari Park (very much worth seeing, by the way) and the famous Natural Bridge monument and park, one of the natural wonders of North America. While driving on U.S. Highway 11 toward the center of the town of Natural Bridge, we passed several signs advertising a free attraction called Foamhenge. This sounded like something very much up our alley (aside from being free, which sounded good after the $$ we’d dropped at the safari park). So we put Foamhenge on our agenda for the afternoon, following our visit to the Natural Bridge monument and park.

The ticket takers at the Natural Bridge Park told us Foamhenge was definitely worth seeing, and that the man who had created Foamhenge had also operated a family attraction next to the park called the Haunted Monster Museum, which had burned down the year before (this unfortunate news greatly disappointed the boys and me). Foamhenge, a short drive away, turned out to be fabulous, in a tacky sort of way, a full-sized, accurate reproduction in Styrofoam of the world-famous Stonehenge in England. Reading the signs that adorned the little site, I discovered that the creator of Foamhenge, Mark Cline, had a wonderfully wicked sense of humor. He also appeared to be a talented maker of fiberglass figurines, judging from the impressive Druid priest who “guarded” the installation.

Entrance to Mark Cline’s Enchanted Castle Studio

Also along U.S. Highway 11, we spotted a ramshackle compound called the Enchanted Castle Studio. A wooden wall surrounded most of the compound, but we could see the tops of numerous enticing dinosaur figures inside, as well as the tops of various mythological creatures and heroes rendered in fiberglass. Off to the side of the walled part of the compound lay an abandoned castle-type building and several very weird giant figures, including a massive blue and yellow insect that we took pictures next to.

On the drive home, I promised myself to learn more about this Mark Cline fellow. Little did I know then that I had already seen numerous examples of his work, at Dinosaur Land in White Post, Virginia, and in the parking lot of the Pink Cadillac Diner just outside the entrance to Virginia Safari Park. Nor could I suspect how fascinating the story of his career would be… the story of one of America’s great roadside attraction impresarios. Beset by adversities and setbacks which would have stopped most other entrepreneurs’ careers cold, Mark Cline has gone on and on and on, never ceasing his search for that pot of gold at the end of a fiberglass rainbow.

Mark Cline, born in 1961 (three years older me), and I lived almost parallel childhoods. We both spent our youths filming our own monster movies and building miniature monsters and dinosaurs. The major difference is that Cline ended up going a whole lot farther with his artistic pursuits than I ever did (I got sidetracked into acting, first, and later writing). During his teen years in Waynesboro, Virginia in the 1970s, Cline made his own Super-8 horror movies and helped build sets and props for a local monster movie show. His latex monster creations won awards in local art competitions. He learned the art of sculpting in fiberglass during a job at Red Mill Manufacturing in Lyndhurst, outside Waynesboro, a company which manufactured small resin figurines, including Minutemen and turtles, for souvenir and novelties stores. His mentor at the company showed Cline how to make a mold of his own hand, then sent him home one night with a five gallon bucket of resin to experiment with. In 1982, hoping to achieve his childhood ambition, he attempted to start up his own horror-themed roadside attraction in Virginia Beach, but, without any business expertise or experience, he failed miserably.

However, on his drive home, he ran out of gas in Natural Bridge, Virginia, a small town whose major claim to fame is the privately-owned Natural Bridge monument and park, then surrounded by several downscale roadside attractions. He decided to make a second attempt to start his own business. Later that year, he opened his first version of the Haunted Monster Museum in Natural Bridge, but his attraction was shunned by the operators of the nearby Natural Bridge park, and it closed after three years. He reopened it shortly thereafter, retooled as the Enchanted Castle, and began a more collaborative relationship with the owners of the Natural Bridge park, who began selling tickets to his new attraction at their own well-attended facility. The Enchanted Castle featured a bungee-jumping pig, leprechauns, fairies, a giant-sized Jack-in-the-Beanstalk, plus weirder creations, such as a tremendous tick, a “Holy Cow” (cow with wings), and a 15-foot-tall devil’s face guarding the park’s entrance. In retrospect, given what was to happen a few years later at his small park, perhaps he would have been prudent to skip the devil’s face, which apparently did not sit well with the more religiously minded among his neighbors.

On the grounds of the Enchanted Castle, Cline founded his Enchanted Castle Studio, where he created new fantastical fiberglass creations, not only for his own attraction, but for other businesses, as well. A fortuitous chance meeting with either William Hanna or Joseph Barbera (Kline can’t recall which of the men he talked with) at a trade show resulted in Kline winning a contract to supply ten-foot-tall fiberglass Yogi Bear statues to all 75 of the country’s Jellystone Park Campgrounds. In 1987, Joann Leight, the daughter of the original owner of Dinosaur Land (opened in 1963), hired Cline to create a new group of more up-to-date, dynamic dinosaurs for her roadside attraction near Winchester, Virginia. Mark had visited Dinosaur Land as a boy, and that visit had been one of the primary inspirations for the direction his life’s career would later take.

“‘My father and I were traveling, coming back from Baltimore, and Dinosaur Land [in White Post, Virginia] was closed, but I asked my dad to stop there—I’d been there before—and he said, “OK.” I was probably about 12 years old. We stood there together looking through the fence at these huge dinosaur figures, and I said, “I’m going to make these when I grow up, dad.” And he just said these 11 words to me: “If that’s what you want to do, nothing can stop you.”’”

Cline, in addition to being a businessman and artist, has always been a trickster. April Fools’ Day is one of his favorite holidays. However, one of his theatrical holiday pranks, intended to amuse his neighbors and drum up additional business for his Enchanted Castle attraction in 2001, resulted in a major setback, an apparent arson which nearly ended his career as a roadside impresario.

The boys and I posing with the giant, bloated tick on the grounds of the Enchanted Castle

“A couple of weeks before the blaze, Cline played a prank on the neighborhood by scattering a handful of ‘flying saucers’ and ‘aliens’ along Route 11, the main drag through Rockbridge County. In the spirit of the neighborhood, the saucers were crafted from discarded satellite dishes. In the spirit of a true entrepreneur, they were subtle lures to his ill-fated tourist attraction.

“On April 1, 2001, the stunt and its maestro were revealed (as if there were some doubt) in a story with color photos on the front page of the Roanoke Times. The blaze occurred eight days after the story was published. … Since the October before the fire, Cline says, he had been finding religious tracts tucked under the wiper blades of his pickup truck … On the night of the fire … he went out to his mailbox to find a more ominous tract.

“‘We have prayed for you,’ read the hand-written letter, which also accused Cline of ‘darkness’ and ‘beastly madness.’ The writer warned that ‘the wrath of God is very fierce.’ Included was a burnt-around-the-edges copy of Cline’s photo clipped from the Roanoke paper.

“‘Fire represents God’s judgment,’ the letter closed. ‘Behold, the judge is standing at the door.’

“‘I read this as I was watching the castle burn,’ says Cline. … Cline, who received an insurance settlement for his buildings but not for the contents, readily concedes that he was a suspect. He says that before the flames were fully extinguished, he and his wife were separated and interrogated.

“‘I know who left me the messages,’ says Cline. ‘But there’s no proof they actually set the fire. It could have been oily rags or lightning– I believe in coincidences too.’”

Not a man to be deterred by adversity, a year later, in 2002, when the owners of Natural Bridge park offered Cline a lease on a rundown Victorian mansion on their property, Cline decided to begin anew, and he turned the old mansion into his Haunted Monster Museum & Dark Maze.

The following year, seeking to expand his empire of southwestern Virginia roadside attractions, Cline decided to go bigger. He turned the faded boomtown of Glasgow, Virginia, six miles from Natural Bridge, into “The Town that Time Forgot.” Cline made agreements with the owners of a dozen or so Glasgow merchants to allow him to put one of his life-sized fiberglass dinosaurs on their property, either on their lawn, in their parking lot, or even atop their building. Then he convinced the town government to pay for 50,000 copies of a promotional brochure he had created. The town fathers, initially convinced that Cline’s creations would help put them back on the map, gave a green light to the plan. So on April Fools’ Day, 2003, Glasgow became the dinosaur capitol of southwestern Virginia. However, Cline’s dinos didn’t pull in as many visitors as the Glasgow authorities had hoped for, so a year later, they pulled the plug on Cline’s scheme.

Not to be deterred (and suddenly having a dozen or so life-sized fiberglass dinosaurs that he needed to so something with), Cline moved his dinosaurs to a forested tract of land adjacent to his Professor Cline’s Haunted Monster Museum & Dark Maze, giving visitors two attractions for one admission price. But he went much further than just plopping a bunch of recreated dinosaurs under the trees and behind the bushes. He imagined a whole alternate history scenario for his creations to romp in, combining his love of dinosaurs, his fondness for the old Ray Harryhausen movie The Valley of Gwangi (also a childhood favorite of mine; my best friends and I stayed up late to watch it during my eighth birthday party), and the regional fascination with the Civil War. He called his new attraction Dinosaur Kingdom.

“(V)isitors are asked to imagine themselves in 1863. A family of Virginia paleontologists has accidentally dug a mine shaft into a hidden valley of living dinosaurs. Unfortunately, the Union Army has tagged along, hoping to kidnap the big lizards and use them as ‘weapons of mass destruction’ against the South. What you see along the path of Dinosaur Kingdom is a series of tableaus depicting the aftermath of this ill-advised military strategy. As you enter, a lunging, bellowing T-Rex head lets you know that the dinosaurs are mad — and they only get madder. A big snake has eaten one Yankee, and is about to eat another. An Allosaurus grabs a bluecoat off of his rearing horse while a second soldier futilely tries to lasso the big lizard. Another Yankee crawls up a tree with a stolen egg while the mom dinosaur batters it down.”

The boys and I on our “pilgrimage” to Foamhenge

Perhaps Cline’s most famous, or infamous, creation arrived the following year, landing on the Natural Bridge landscape overnight, once more on Cline’s favorite day of the year, April Fools’ Day. “‘About 15 years ago I walked into a place called Insulated Business Systems where they make these huge 16-foot-tall blocks (of Styrofoam),’ Mark tells us. ‘As soon as I saw them I immediately thought of the idea: “Foamhenge.” It took a while for the opportunity to present itself, of course.’ … It is, Mark points out, the only American Stonehenge that really is an exact replica of the time-worn original. ‘I went to great pains to shape each “stone” to its original shape,’ he tells us, fact-checking his designs and measurements with the man who gives tours of Stonehenge in England. Mark has even consulted a local ‘psychic detective’ named Tom who has advised him on how to position Foamhenge so that it is astronomically correct.”

Cline’s creations have spread beyond the immediate vicinity of the Natural Bridge monument and park. A few miles to the north, near the access road to another local attraction, the Virginia Safari Park, Cline installed a 14 foot-tall statue of King Kong in the parking lot of the Pink Cadillac Diner. He explains this was actually a protest against the local government’s having forced him to take down one of his signs: “I placed it there three years ago after the county made me take down one of my signs that they said was illegal… Since it’s too much of a challenge to regulate ‘art,’ they left King Kong alone. Now many of the supervisors wished they had left my sign alone.”

Cline’s unfortunate history with fire nearly repeated itself shortly before September 11, 2011, the tenth anniversary of the 9/11 terrorist attack. A businessman in Waynesboro, Virginia, who had been a high school classmate of Cline’s, arranged for Cline to create a fiberglass memorial to the Twin Towers. However, while the memorial was being installed, a support cable touched a live power line, creating a shower of sparks and a major power outage in Waynesboro. Cline’s creation almost burning down before it was unveiled.

Far worse was yet to come, however. 2012 began auspiciously for Cline; the struggling Taubman Museum of Art in Roanoke, Virginia decided to host an exhibition of Cline’s weirdest figures in February, advertising it as a major retrospective of American folk art. The event was featured in an article in the Wall Street Journal. Investors flew him on a private jet to New Jersey to have him consult on a big job; other art museums contacted him, as well as the producers of a reality TV show. However, just two months later, the centerpieces of his entertainment empire, his Haunted Monster Museum and Dinosaur Kingdom, suffered a devastating fire eerily similar to the fire which had destroyed the Enchanted Castle eleven years earlier.

“A mid-April blaze demolished the Victorian-era mansion that served as the Haunted Monster Museum as well as the centerpiece of a bizzaro place called Dinosaur World where dinos would gobble Union soldiers and where brave visitors could also hunt Bigfoot with a ‘redneck.’ … Although the fiberglass dinos in the woods outside were saved, the Monster Museum was incinerated. The mechanical rats, the ‘Elvis-stein’ monster, and the mighty fiberglass python that seemed to slither in and out of the second-story gable windows all went up in flames late on the afternoon of April 16. … Like the rest of us, Cline says he’s now trying to face the prospect of a summer without his Monster Museum. He’s seen an uptick in contract work, like the 13 men’s room sinks he recently built for the Broadway revival of How to Succeed in Business without Really Trying. A couple of reality show producers have made inquiries about following him around. Cline veers between ‘pissed off’ anger at an unknown arsonist and the peace of knowing that nobody was killed or injured in the fire.”

Cline’s website, Monstersanddinosaurs.com, has announced plans to reopen the Haunted Monster Museum and/or Dinosaur Kingdom “sometime in 2013.” Until that happy day arrives, fans of Cline’s work can still visit Foamhenge, accompany Mark and his wife Sherry on Lexington, Virginia’s Ghost Tour, or see the artist at work at his Enchanted Castle Studio on the grounds of his former attraction, the Enchanted Castle, the remnants of which can still be viewed from U.S. Highway 11. Cline’s work is also on prominent display along the main commercial drag of Virginia Beach, where his creations are a large part of the appeal of such tourist draws as Nightmare Mansion, the 3-D Fun House and Mirror Maze, and Cap’n Cline’s Pirate Ghost Ride (which replaced a long-running funhouse attraction called Professor Cline’s Time Machine).

And, of course, Mark Cline’s dinosaurs can still be enjoyed at the very place where all of his dreams got their start, White Post, Virginia’s Dinosaur Land (I did a three-part post on my family’s trip to Dinosaur Land, chock full of terrific photos of Cline’s dinos).

Will the Rise of Self-Publishing Change the Portrayal of Commerce in Science Fiction?

The devious, scheming, evil Ferengi — emblematic of businesspeople in science fiction?

The confluence this year of Independence Day, my wife and I starting our own small business (MonstraCity Press), and my coming across this article, called “Commerce and Art,” got me to thinking about my own field of the arts, science fiction, and how commerce, entrepreneurship, and business in general are portrayed. Also, knowing that authors often write what they know best, modeling their protagonists’ careers on their own day jobs, I began wondering whether the ongoing shift in the production of both physical books and ebooks from traditional, large publishing concerns to micro-firms controlled by the authors themselves would have any impact on the portrayal of merchants and commerce in science fiction.

First, I wanted to see what is out there currently. I turned to that crutch for the quick-and-dirty researcher, Google, and did some searches. It turns out that most portrayals of commerce and business in science fiction are of large corporations. And those portrayals, to put things bluntly, aren’t pretty. Near the top of the Google results, I came across lists of the Top Five Most Reprehensible Corporations in Science Fiction, the Ten Most Evil Corporations in Science Fiction, and Fifteen Evil Corporations in Science Fiction.

Noticing a theme? Here’s a revealing quote from the first of these lists which neatly sums up their content: “From an early age, we science fiction nerds have been taught that all corporate entities, regardless of size or field of interest, are inherently evil and seek only to make the lives of the little people more and more miserable.” An article called “Corporations in Science Fiction” makes this similar observation:

“Whether describing a society in which governments have been replaced by greedy megacorporations, or one in which each individual is required to be incorporated at birth, science fiction has overwhelmingly tended to cast business as the villain.”

Were there any corresponding lists of positive (or at least non-evil) portrayals of businesses, businesspeople, or entrepreneurs in science fiction? I couldn’t find any. So I decided to perform a little experiment with a relatively brief survey of the field I had at hand, 100 Must-Read Science Fiction Novels, a list compiled by Stephen E. Andrews and Nick Rennison published in Britain in 2006. This minute book was handy for my purposes because it gives plot summaries and overall reviews for a hundred prominent science fiction novels, dating from Mary Shelley’s Frankenstein, or the Modern Prometheus to almost the present day.

I went looking for examples of prominent SF novels whose protagonists were businesspeople or entrepreneurs, especially curious to see if any were shown in a positive light. I found four. Barrington J. Bayley’s The Garments of Caen (1976) features a hero who is a tailor and entrepreneur in a galaxy where couture influences the destinies of worlds. Michael Bishop’s Ancient of Days (1985) centers on sympathetic restaurant owner Paul Lloyd, who becomes involved in a menage a trois with a specimen of Homo Habilis. The alien protagonist of Walter Tevis’ The Man Who Fell to Earth (1963) acts as a benevolent inventor and business owner while trapped on Earth and attempting to send water back to his parched planet. Bob Shaw’s Other Days, Other Eyes (1972) offers up the most intriguing example of a scientific entrepreneur on this brief list: Alban Garrod, who inadvertently invents slow glass, patents it, and then watches as his invention and resulting products change the world. Alfred Bester’s The Demolished Man (1952) does center on a protagonist who is the owner and CEO of a large corporation, Ben Reich, but Reich is a murderer and an antihero, so I can’t count this one as a positive portrayal.

I did a bit more digging and came up with a tiny handful of other positive portrayals of merchants or businesspeople in SF. A. E. van Vogt gave us the weapons makers and sellers of The Weapons Shops of Isher, who function as a counterbalance to that world’s government. Poul Anderson provided us with Nicholas van Rijn, a flamboyant Dutch capitalist adventurer who stars in Anderson’s series of Technic History novels. The hero of George Alec Effinger’s Budayeen trilogy, which is set in a future Islamic caliphate, is a fixer for a local gangster but also owns a club, where much of the novels’ action takes place. F. Paul Wilson’s popular Repairman Jack character can be seen as a sort of entrepreneurial small businessman, specializing in assisting customers with resolving problems of a supernatural or otherworldly sort (although the Repairman Jack books are more properly categorized as horror, rather than SF).

Very early, pre-Amazing Stories science fiction often focused on inventor-entrepreneurs as heroes. Thomas Edison himself is featured as the hero of Edison’s Conquest of Mars (1898) by Garrett P. Serviss. Young inventor Tom Swift, created by Edward Stratemeyer, was the hero of more than a hundred juvenile novels by ghostwriters writing under the pseudonym Victor Appleton, published beginning in 1910. But Big Science, by the 1930s (and the beginnings of science fiction’s Golden Age), had passed the stage of the individual inventor/science entrepreneur and moved on to the realm of large corporations, governmental bureaus, and universities. So the engineer heroes of the Campbellian Golden Age were usually portrayed as the employees of large concerns, rather than as individual economic actors.

Still, by the 1950s, the science fiction published in Galaxy and The Magazine of Science Fiction and Fantasy had begun focusing on sociology, social psychology, and economics as types of scientific knowledge to be extrapolated. Commerce, the production of goods and the trading of those goods, is a basic human activity, present in one form or another in all human societies operating beyond a hunting and gathering stage. One might expect the number of stories and novels focusing on extrapolations of commerce would at least approximate the numbers of stories and novels featuring extrapolations of other basic societal and human functions, such as education, governance, diplomacy, reproduction, warfare, parenthood, and the arts. But aside from The Space Merchants and the almost entirely negative portrayals of large corporations alluded to above, there is surprisingly little in the SF canon.

Eric S. Raymond offers an explanation of why this is so is an article entitled “A Political History of SF.” He postulates that Campbellian Hard SF, the type of science fiction published in Astounding Stories and Analog from the late 1930s through John W. Campbell’s death in 1971, formed the ur-SF that all subsequent literary movements in science fiction (he lists these as the works of the Futurians, followed by New Wave in the 1960s, cyberpunk in the 1980s, and Radical Hard SF in the 1990s and beyond) have been reactions against. He describes the outlook of Campbellian SF as essentially Libertarian: “…ornery and insistent individualism, veneration of the competent man, instinctive distrust of coercive social engineering and a rock-ribbed objectivism that values knowing how things work and treats all political ideologizing with suspicion.” Accordingly, as this outlook tended to view commerce with an approving or at least neutral eye, the reactionary movements in SF (which have produced the bulk of what is generally considered the SF canon since the mid-1950s) have viewed commerce and capitalism with suspicion, if not hostility.

I would add another hypothesis: that a condemnatory attitude toward commerce and businesspeople among many SF writers stems in great part from larger trends affecting all writers in America since the mid twentieth century, not only the writers of speculative fiction. SF had its start as a brand of commercial fiction in an era during which the great bulk of fiction produced and sold was both commercial and disposable – the era of the pulp magazines. From the 1950s forward, however, many leading SF writers chose to raise their sights higher and aim for producing art literature, or at least fiction which could be enjoyed by a thoughtful, educated, literate reading public, highbrow or at a minimum midbrow. Horace Gold, editor of Galaxy in the 1950s, sought to publish a magazine which would be the equivalent of a New Yorker sold several centuries hence. The writers who formed the New Wave sought to incorporate the stylistic innovations of the Modernists into science fiction. Since the 1970s, science fiction has become an acceptable topic of discourse on college campuses, and more and more SF writers have as their day jobs teaching at post-secondary schools, just as a sizable percentage of literary/mainstream/non-genre authors have made their primary livings as university teachers since the beginnings of what has been called the Program Era in American fiction, the rise to dominance in American literary publishing of the graduates of creative writing programs.

So a goodly part of the herd of SF writers may be walking the same paths as the larger, or at least higher-status, herd of mainstream fiction writers. Stephen Miller, in his recent article “Commerce and Art,” states:

“Disdain for commerce is what might be called a topos—a recurrent theme in Western literature. … There are sympathetic portraits of businessmen in novels by Abraham Cahan, Theodore Dreiser, F. Scott Fitzgerald, and Sinclair Lewis; yet after World War II, most American literary writers painted the business world in dark colors. In 1978, John Gardner complained that most contemporary American writers preached ‘a whining hatred of American business.’ … Jonathan Franzen takes the usual literary view of commerce. He argues that Edith Wharton ‘anticipates two … hallmarks of American society, the obliteration of all social distinctions by money and the hedonic treadmill of materialism.’”

Literary critic D. G. Myers has bemoaned the absence of meaningful, sympathetic portrayals of work in recent American literature. Nicole of the blog Bibliographing follows up on Myers’ comments by postulating that much of this absence of “real work” in American literature is due to the distance most American authors have maintained from any sorts of work apart from a limited number of white-collar professions:

“I suspect … that the professionalization of writing (especially of novel-writing) has diluted the presence of work in fiction, and what’s more, has denuded it of its variety. To some extent, this is a variant on the old complaint about ‘program fiction.’ If writers are ‘writers’ (and yes, I know many struggle and need to have day jobs to actually support themselves), if they go from BA to MFA to novel-writing, and if this is the new normal, and their peers all do the same, how much variety of experience outside a few professions are we now drawing on in contemporary fiction?

“I say ‘contemporary fiction’; I admit that I am largely thinking of a current New York–based literary scene that does, however, seem to dominate American letters at the moment. Not every character in these books is a writer, though they are often noted for their writer-narrators. But there is a fairly small circle of professions that are ‘acceptable,’ for lack of a better term, in contemporary fiction: writers, designers, journalists, perhaps lawyers and doctors, maybe a chef or two, professors, professors, professors, writers, writers… a ‘creative class,’ if you will.”

I’d like to add another point; that would be the influence of gatekeepers, particularly editors at large publishing houses, over what appears on those houses’ SF lists. Since the 1990s, the consolidation of publishing firms into sprawling corporate concerns (a number of which contain publishing arms as very minor portions of their overall business plans) has produced a publishing environment in which editors have shrinking amounts of influence over the publishing process, as opposed to that exercised by the denizens of the Marketing and Profit-and-Loss departments. Acquiring editors must “push” the books they favor through onerous layers of bureaucracy. Might not their own baleful experiences in their places of work, which chip away at their self-worth and make mockery of their early ambitions to work in the publishing industry, be reflected in their choices of manuscripts? Might not the prevalence of the trope of the “evil corporation” on the lists of Tor Books, Del Rey, Victor Gollancz, Bantam Spectra, et. al., be a gesture of “Screw the Man!” from an editorial corps whose members view themselves as white-collar cogs in a grinding corporate machine? If true, this wouldn’t surprise me.

And now we come to the biggest, most disruptive change in the publishing of science fiction since the popularization of mass-market paperback books and the death of the pulp magazines – the emergence of ebooks, print-on-demand books, and an easily and widely accessed electronic infrastructure for the sales of such items. A major mode of production and distribution of written works is now in the hands of writers themselves. Many SF and fantasy writers who launched their careers publishing the traditional way will want to continue having their books put out by the big houses. But more and more will find themselves with no choice but to take up the reins of publishing, marketing, and distribution themselves, as the shrinking number of large houses purge their lists of mid-list authors and begin concentrating solely on that small stable of writers who can reliably produce bestsellers.

Writers have always been small businesspeople: contractors who produce novels, stories, and scripts for other businesspeople to distribute to the reading/viewing audience. But many writers have not seen themselves in this role, instead seeing themselves as employees of publishing houses (or even, as literary agents have taken over editorial responsibilities formerly exercised by editors at publishing houses, as employees of their own agents). Many writers I’ve known (and I count myself as formerly among this number) prefer a world in which they are only responsible for the creation of texts, wherein all the other responsibilities inherent in publishing – editing, cover design, production, finding and nurturing an audience – are the tasks of other people. But for more and more of us, that world is no longer an option.

And maybe that’s not such a bad thing.

Being forced to take up the reins of publishing means being forced out (kicking and screaming, possibly) into the broader world of commerce. This can be an eye-opening experience, one which challenges many previously held beliefs and assumptions. One story along these lines which I really appreciate is the story of former Minnesota Senator and presidential candidate George McGovern. After his retirement from the Senate, Senator McGovern decided to purchase an inn in rural Connecticut, the Stratford Inn. He wrote very honestly about his experiences as a business owner. The difficulties of complying with a tangle of federal, state, and local regulations drove him into bankruptcy and forced him to close his business. He writes:

“Calvin Coolidge was too simplistic when he observed that ‘the business of America is business.’ But like most sweeping political statements, even Coolidge’s contains some truth — enough, as I’ve learned, to make me wish I had known more firsthand about the concerns and problems of American businesspeople while I was a U.S. senator and later a presidential nominee. That knowledge would have made me a better legislator and a more worthy aspirant to the White House. … (L)egislators and government regulators must more carefully consider the economic and management burdens we have been imposing on U.S. business. … I’m for protecting the health and well-being of both workers and consumers. I’m for a clean environment and economic justice. But I’m convinced we can pursue those worthy goals and still cut down vastly on the incredible paperwork, the complicated tax forms, the number of minute regulations, and the seemingly endless reporting requirements that afflict American business. Many businesses, especially small independents such as the Stratford Inn, simply can’t pass such costs on to their customers and remain competitive or profitable. … I do know that if I were back in the U.S. Senate or in the White House, I would ask a lot of questions before I voted for any more burdens on the thousands of struggling businesses across the nation.”

Those are the word of a man whose experiences, late in his life, after he had already experienced a lifetime in politics at the highest levels (and as a tribune of the left wing of the Democratic Party), profoundly changed his thinking.

Just taking the first few steps in setting up a small business with my wife has exposed me to a whole world of activities with which I had no prior familiarity. Dara and I are both having to learn bucket loads of new skills, and learn them in a hurry. Many others have already walked this path ahead of us and have offered us the benefits of their experiences. Kristine Kathryn Rusch has written very eloquently about the emotional challenges a writer faces when he or she becomes his or her own boss. Sarah Hoyt is another interesting and independent-minded author who is currently straddling the worlds of traditional publishing (she has a good thing going with Baen Books and a history with several other major houses) and indie publishing (mostly short stories for now, but she is moving towards putting up more of her novels herself as ebooks and POD books). Others are pioneering news ways of building a career in speculative fiction. Cory Doctorow is an advocate for the liberalization of copyright laws and has published several of his books under Creative Commons license, as well as having some of his novels traditionally published by Tor Books. The husband and wife team of Jeff and Ann VanderMeer have operated their own small presses, Buzzcity Press and the Ministry of Whimsy Press, as well as packaged anthologies and coffee table books for other publishers, edited magazines, and published books with traditional large houses.

People learn by doing. Writers write what they have learned. Now that more and more science fiction writers are learning the skills required by small businesspeople, will at least some of the science fiction novels and stories of the future reflect a deeper insight into the psyches of merchants and the challenges posed by commerce? Twenty years from now, will it be just as easy to find online lists entitled “Ten Most Awesome Scientific Entrepreneurs in Science Fiction” or “Fifteen Heroic Businesspeople in SF” as it is to find “Top Five Most Reprehensible Corporations in Science Fiction”?

We shall see. We most definitely shall see.